Archive for the ‘Smuggler’ Category

Smuggler Diary – The Black Hole on Corellia

April 15, 2012

The shuttle that takes you to the Black Hole

One of the new features of Update 1.2 of Star Wars the Old Republic is access to a zone on Corellia called the Black Hole. The door to this area begins on the Republic space station with a message from a holo terminal. It seems that this is only available to level 50 players. You fly back to Corellia, exit the space station and a short distance to the right there is a shuttle with a glowing purple door offering the opportunity to travel to the Black Hole zone.

This is supposed to be part of Corellia, but is not on the Corellia map, and the Black Hole map does not seem to connect to the rest of the planet.

Black Hole Dailies mission terminal

The zone is for those who have reached level 50, with no levels ahead. What is available in the Black Hole are what are called “Dailies”, three or four quests that can each be taken once a day. The rewards for these are Daily Commendations, which can be used to buy better armor. On a good day you can earn just enough to buy one armor modification.

Besides the Black Hole, there are similar zones for Dailies on Ilum  and Belavis.

After two days of experiencing this, I’m really not sure about continuing in the game. I mean, the same three missions every day, just to slowly improve my armor? Where’s the point of that? I’ve now decided to go on to the ice planet Ilium, which has the final part of the Smuggle class quests, before switching over to its share of dailies.

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Smuggler Diary – Cadfael and crew hailed for saving the Republic

April 15, 2012

After defeating the Voidwolf, the Smuggler class quests lead back to the ship hanger, where Cadfael and his crew were congratulated by the Republic top.

But new adventures await our intrepid crew, as they are commissioned to go on to the ice world of Ilum, with a stop at a secluded zone on Corellia.

Smuggler Diary – Finishing up on Corellia

April 14, 2012

Video of the end of the Voidwolf

The Smuggler class quests on Corellia end with the boarding of a shuttle to confront the evil Imperial Admiral who calls himself the Voidwolf. After he surrenders, he makes a last attempt to escape, but fails.

Smuggler Diary Level 50 – What to do now?

April 11, 2012

I reached level 50 in the midst of a fight on Corellia. Besides the screen message, two things were obvious. The first was, as usual when levelling up in combat, the rest of the enemies were defeated very quickly. The second, perhaps less welcome, was that the 10k+ in experience points I should have gotten for finishing the mission of defeating 40 Imperials didn’t happen.

From now on, no more xp, though you still get “Legacy Points”, which are for a system that has yet to be really introduced.

Suddenly there didn’t seem much point in doing bonus missions, etc. The only interesting thing really left was finishing my Smuggler quests.

First though, I returned to the Fleet to upgrade all my gear to level 50, and train in many higher level abilities. Thus fortified, I went back to Voss to finish the one quest there that had eluded me, even at level 49, “The Trials”. At level 50, with upgraded gear and training, this wasn’t hard at all.

The ironic thing was that finishing the quest gave me a “vision” which predicted a turn of the game that was yet to come when I was at level 45 (the supposed level of the mission), yet was far behind me now. Still, satisfying to have finally finished it off.

But I have no idea how interesting this game will be once I finish my Smuggler quests on the planet Ilium. Seeing the xp increase and looking forward to a new level kept me going. Since I tend to punch below my level, I have always needed to be a level or two above non-player characters called “Strong” or “Elite”. That won’t happen any more, my major advesaries from now on will be equal level Elites.

That said, since I hit level 50 I have defeated at least three level 50 Elites, so perhaps this isn’t so huge a problem. However, the final Smuggler conflict, against someone called Lord Loyat, is still ahead of me and is supposed to be very hard.

Star Wars Galaxies

Now most of my eight years in Star Wars Galaxies were in a similar situation, maxed out at level 90 on all my characters. But what remained there were various theme parks and loot quests, all of which helped me get decorations for my various houses. There was lots of crafting, which also produced credits to buy more decorations.

And there was lots to do in space.

There’s really nothing like that in SWTOR. No player housing, no decorating, not even in my spaceship. There is a kind of crafting, but it can’t compare with SWG. Space conflict in SWTOR is a joke. It looks like what remains ahead are endless missions to get better armor to do more missions. Or, as BioWare seems to want me to do through the Legacy system, creating new characters and starting from scratch.

While creating new characters was useful in SWG (besides my combat toon I could have various crafters and entertainers, who did things to help my other characters) I don’t see this in SWTOR. Unless the Legacy system turns out to be awesome, it just looks like reliving the game from square one, maybe from a different angle and with different abilities.

Perhaps the only hope is a new expansion, with twenty new levels and new content. (Earlier in the game I discovered enclaves of level 50 Imperials on many lower level planets. Perhaps there’s a reason for their presence.)


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