Smuggler Diary – Ilum

The defeat of Lord Loyat

I grew tired of the Dailies in the Black Hole zone of Corellia after the first day, so went on to finish the Smuggler class quests on Ilum, the remote ice planet that is the last planet in Star Wars the Old Republic. Somewhat similar to Hoth, the back story is that Ilum is uninhabited but has rich resources of crystals for light sabers that both the Empire and Republic (that is, Sith and Jedi) are fighting over.

Despite no longer being able to earn xp, Ilium at least otherwise is like any new planet in the game, with a series of quests. That makes it a lot more interesting than Dailies on Corellia or Belavis (all of these reward you with Dailies Commendations, which is what you use to improve your gear from now on). What the excellent online walkthrough said was the end of the class quest was called “Crystal Ball” in which you have to defeat level 50 Elite Sith Lord Loyat. The difficult thing with this quest, according to online comments, is that you have to clear out the entire room of enemies before attempting Lord Loyat and her two Sith Protectors. Otherwise anyone in the room, no matter how far away, will “aggro”, that is, take part in the fight.

This is unlike the rest of the game, where enemies more than 30 meters away are indifferent to combat in their vicinity. It is made more difficult because there are five Sith Apprentices in the room, which are labelled as level 50 Strong, but seem much more powerful. They are also surrounded by weaker supporters. The standard approach here is to take out all the supporters first, even if you have to die in the attempt, so you can fight the Sith Apprentice alone. Otherwise, when they are accompanied they are virtually invincible, unless you are in a group.

It is complicated more by the presence of level 50 Strong Imperial Commanders. One useful technique for Smugglers is Stealth, you can cloak yourself, get within 10 meters of a powerful opponent, then use something called Tranquilizer to put them asleep for one minute. That is usually long enough to finish off their weaker companions.

Unfortunately, both the Sith Apprentices and the Imperial Commanders can see through Stealth. This also means that even when you die, if you come back to life at the same point, they will see through the Stealth there as well and kill you again. Since after a couple of kills your time to re-enter the game is 10 minutes, it actually often makes more sense at that point to return to the game in the nearby Republic Base. It only takes a couple of minutes to get back to the quest, anyone you have already killed is still gone (with a couple of irritating exceptions), and you can repair your armor and weapons at the  base, which is very useful.

One nice thing about Update 1.2 is that it puts your third and fourth toolbars on the left and right sides of the screen, rather than your having to scroll through toolbars at the bottom of the page. It was because of this that I discovered I had an Ability that allowed me to turn off an enemy’s attack for a few seconds. This was very useful in fighting the powerful Sith Apprentices.

But it was a slow slog, taking them out one by one. But in the end they were all gone except for Lord Loyat and her two companions. As usual when combat suddenly bursts out of a video (the video above is edited), I was unprepared and was killed. But, also as usual, on return I could set up the attack my own terms, and finally won.

Then, it turned out that the walkthrough had been superseded with at least one new quest, called “A Gentleman’s Agreement”. So there’s still stuff to do on Ilum before facing the dreaded Dailies.

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